sexta-feira, 12 de agosto de 2011
quinta-feira, 9 de junho de 2011
sábado, 7 de maio de 2011
The Legend of Pajú tells a story that i wrote
about a shaman who faced the traps of life and shows
in there, have several paths to follow.
Initially I did a quick sketch in zbrush to have notions of volume, always using a reference.
because he is shaman, Hermit, who lived from childhood in the woods, I opted for a more anatomical structure malnourished, but balanced with the development
members, due to hunting and other activities.
After that I did all the retopology and modeling of the costumes in 3d max, following the mapping.
Completing these steps all details and textured in zbrush and photoshop, eventually rendering the entire scene with Mental Ray
quarta-feira, 27 de abril de 2011
segunda-feira, 24 de janeiro de 2011
Por fim acabei a primeira etapa desse projeto no 3ds Max, detalhes como poros e rugas fiz com o Zbrush, a textura inteiramente feita no Photoshop e o render feito com o shader SSS do Mental Ray.
Proxima etapa colocarei as roupas e os pelos.